Technology Lesson Planning Sheet
 
          version :7.6 31-Aug-04
Teacher S J Nicholson Subject Travelers' Board Game Project
Teaching group 7 H/P BromCom Code  
  (if different from teaching group label)  
Day Tuesday and Thursday  Date   Lesson No.: 1 of 7
Topic Investigation NC ref / SoW ref: Key Stage 3
Learning Objective(s) (by the end of this lessons pupils should understand / know / be able to…)
Understand that games have to be designed
Appreciate the need for a specification
0
0
0
Special Needs / differentiation  
All must… all should produce list of things game has to do
Most should most should above plus list of places from which information could come
Some should most should above plus list of places from which information could come
Literacy     I.C.T.   Numeracy  
Annotation   y CAD o Averages o
Answering Q in full sentences o Databases o Calculations (general) o
Crossword / Wordsearch o Internet use o Graph drawing; scales y
Keywords   y Spreadsheets o Interpreting Data y
Labelling diagrams y Word Processing preferably Measuring y
Reading books / worksheets y Other o Other o
Writing frames   o  
Other (give details)  
Starter Activity  
Write the Homework in your diary
Get out last week's homework
Starter activity to be set as appropriate
Homework Research into three games - computer based, board based, travel game. Analyse using worksheet
 
 
Due in : next week
Main Lesson Activities  
Parkway procedure and Technology Faculty procedure (if first lesson)
Introduce/revise the Design Process and explain each part
Brainstorm 'board games' - key features. Set brief to design a travel game for Waddingtons - mind map what makes a good travel game
Introduce need for specification and identify key points. Mind map possible themes for games.
0
Plenary Plenary activity to be arranged
Learning Checks / assessment & summary      
Discussion with pupils   y Q/A session with whole class y  
Looking at folders / written and sketched work y Test   o  
Practical outcome   y        
Other    
Evaluation of the lesson may be found on the reverse of this lesson plan Key: o = possible,     y = included,   ? = may be