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My Secondary School |
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CGG-LLC.com |
31-Aug-04 |
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Scheme of Work |
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writer: |
version :7.6 |
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Key Stage 3 |
Graphic Products - Pop Up Cards |
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Year 7 |
active |
(Social / cultural shown
by subscript) |
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Week /
Lesson / topic |
Objectives: Pupils should … |
Starter
activity (linked to main activities) |
Activities |
Plenary |
Differentiation |
Resources |
Homework |
Lit/Num/ICT |
1 of 6 |
Understand
the need for the design process and the project brief |
Write
the Homework in your diary |
Parkway
procedure and Technology procedure |
Plenary
activity to be added |
all
should produce a mind map showing material required for product promotion |
Classroom
with access to basic drawing equipment |
Produce
a mind map of 'the zoo' |
keywords,
Dis-assemble, Mind Map, Criteria |
Introduction |
Understand
how to analyse through dis-assembling |
Get
out last week's homework |
Go
through design process - pupils copy. Explain brief - test understanding with
q and a. Explain mind map process - pupils copy using own images where
possible. Explain left/right brain. |
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most
should dis-assemble an existing product |
Leaflets |
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Main
starter activity - to be added |
Distribute
leaflets. Identify key points. Explain dis-assembly process. Pupils select
face to glue down and annotate key points |
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some
should produce all to a high standard using all of the taught criteria |
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Numeracy, |
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ICT |
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2 of 6 |
In
order to design effectively you need to be clear about what is needed |
Write
the Homework in your diary |
Review
homework tasks - look at examples |
Plenary
activity to be added |
all
should produce a simple specification and some logo designs |
Classroom
with access to basic drawing equipment |
Find
examples of paper/card mechanisms in greeting cards and/or 'pop up' books and
bring in |
keywords,
specification, logo, "must, should & may" |
Logo's |
Understand
what is needed in a logo |
Get
out last week's homework |
Explain
lesson objectives. Explain Specification |
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most
should produce a detailed specification and some logo designs |
Logo
examples |
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Understand
the principles of simple mechanisms |
Main
starter activity - to be added |
Pupils
produce Specification for a Zoo flyer. Introduce Logo's - examples. Key
points - recognisable, resizable, any language. Pupils design 4 logo's for
the Swindon Zoo |
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some
should produce a detailed specification and four designs of high quality |
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Numeracy, |
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Using
assessment for learning process, pupils evaluate own and others. |
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ICT, |
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3 of 6 |
Understand
the principles of simple mechanisms |
Write
the Homework in your diary |
Review
work from previous week - homework, classwork and marking. Explain lesson
objectives. |
Plenary
activity to be added |
all
should produce working examples of card mechanisms |
Classroom
with access to basic drawing equipment |
Produce
a simple example of a mechanical card idea with a zoo theme |
keywords,
beak / vee fold, lever, box / platform, slider |
Mechanisms |
Know
how to integrate mechanisms into card structures |
Get
out last week's homework |
Explain
'motion' and 'levers'. Explore simple card folding techniques to create a
'mouth'. Explore simple pin and link mechanisms. |
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most
should translate one mechanism into a 'zoo' related example |
Strips
of card, paper fasteners, colours |
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Main
starter activity - to be added |
Pupils
create an A3 sheet of working examples - label.Pupils sketch ideas for a
range of moving publicity materials - cards and display items. |
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some
should produce a fully annotated sheet demonstrating lever/link principles |
On
Target books |
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Numeracy, |
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Make
use of 'On Target' books to explain assessment process. |
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ICT, |
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4 of 6 |
Understand
that in order to develop the best idea they need to produce a range of ideas |
Write
the Homework in your diary |
Re-cap
previous week with q and a. Explain lesson objectives. Clarify task. |
Plenary
activity to be added |
all
should produce at least four different ideas for mechanical display material |
Classroom
with access to basic drawing equipment |
Explain
the different card finishes that are available - Pupils find examples and
produce labelled sheet to illustrate |
keywords,
varnished, laminated, satin, matt, embossed, die cut |
Finishes |
Know
how to apply a range of possible finishes to card designs |
Get
out last week's homework |
Explain
sketching processes required. Pupils produce a range of of sketched ideas for
mechanical display material/cards to promote the zoo. Spend part of the time
on content, part on layout and part of mechanism |
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most
should model possible 'cards' in paper |
Colouring
pencils |
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Main
starter activity - to be added |
Annotate
saying what design must do, places information obgtained from, how made
suitable for all. |
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some
should produce a neat, accurate drawing of their best ideas |
Examples
of card finishes |
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Numeracy,
measurement |
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Introduce
concept of a 'final drawing' |
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5 of 6 |
Be
able to apply mechanisms to card structures |
Write
the Homework in your diary |
Set
up a model planning exercise (including measurements) as step by step
diagram |
Plenary
activity to be added |
all
should produce planning for and working example of leaflet/flyer |
Classroom
with access to basic drawing equipment |
Research
Zoo on the internet. Print and bring in one example |
keywords,
design, mechanism, picture, promote, customers |
Quality Control |
Learn
how to apply principles of quality control |
Get
out last week's homework |
Distribute materials. Explain working
methodology. Begin production aiming for high level of accuracy with layout,
presentation and mechanism. Teach quality control methods - measure and
layout, checking, care, use of instruments, modelling, blanking paper for
colour work |
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most
should demonstrate evidence of quality control |
Card,
guillotine, colours, glue, pins |
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Main
starter activity - to be added |
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some
should produce a full production record |
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Numeracy, |
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Record
changes to plans made or required. Evaluate product through assessment for
learning process. Record possible improvements |
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one lesson |
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6 of 6 |
Understand that in order for
production to be effective, sometimes we need to work as part of a team |
Write the
Homework in your diary |
Introduce
group work - benefits/disadvantages, roles within a team, need for quality
assurance. Establish teams - teacher driven |
Plenary
activity to be added |
all
should have worked as part of a team and demonstrated understanding of
quality through their contribution |
Classroom
with access to basic drawing equipment |
End
of module (homework may be available for next module) - Board Games |
keywords,
evaluation and testing |
Finale |
Undersatand
that the best ideas need to be developed |
Get
out last week's homework |
Groups review ideas from each person - logo,
mechanism, information content and layout. Select one approach and devlop
group style. Produce test models and manufacture plan. Manufacture 'card' |
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most
should have produced a recognisable outcome |
Card,
guillotine, colours, glue, pins |
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Further
understand the principles of quality control |
Main
starter activity - to be added |
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some
should have completed their part of the card/flyer to a high standard |
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Numeracy: |
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Cards'/leaflets
assembled with attention to quality control. Presentation by group to class
(in turn) |
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ICT, |
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1 of 6 |
Appreciate
that products / board games have to be designed (Process) |
Write
the Homework in your diary |
Parkway
procedure and Technology Faculty procedure (if first lesson) |
Discuss
and reinforce "target setting and levels". |
all
should complete a group of shapes and forms on the space provided |
Prepared
A3 Work Sheets, HB pencils |
Assessed
Homework - draw a matchbox empty and open in three dimensions. Higher levels
will be awarded for those who also write measurements and notes with the
drawing. Level 6 may be obtained by
also analysing the box (taking it apart) and recreating a printed / painted /
hand drawn (full size) model made from the card of a cereal box. |
words
for different Shapes and Forms |
Cover Lesson Shape &
Form |
Identify
different shapes drawn with straight and curved sides (already known to
you) |
Write
your name, group and date on the prepared sheet provided |
Introduce/revise
the Design Process and explain each part
(see worksheet) |
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most
should complete a full (many) group of shapes and forms on the space provided |
Classroom with
access to basic drawing equipment |
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Identify
different forms drawn with straight and curved sides (already known to
you) |
Quietly read the
Design Process section on the sheet provided |
Construct
as many shapes as possible from memory using "wire frame" thumbnail
sketched in the box provided |
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some
should fully complete a rendered (shaded) dice with rounded corners and
eliptical dots. |
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Numeracy, counting |
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Explore ways
of making a product easier to hole (curved edges - rounded corners) |
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Construct
as many Forms as possible from memory using "wire frame" thumbnail
sketched in the box provided |
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Construct
and analyse a 3D form - (dice) and explain the difference between a shape and
a form |
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Complete
a rendered drawing of a cube (dice) with rounded corners - and analyse
methods of creating an "illusion" of a rendered surface - and
eliptical dots. |
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ICT |
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