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My Secondary School |
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CGG-LLC.com |
31-Aug-04 |
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Scheme of Work |
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writer: |
version :7.6 |
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Key Stage 3 |
Travelers' Board Game Project |
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Year 7 |
active |
(Social / cultural shown
by subscript) |
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Week /
Lesson / topic |
Objectives: Pupils should … |
Starter
activity (linked to main activities) |
Activities |
Plenary |
Differentiation |
Resources |
Homework |
Lit/Num/ICT |
1 of 7 |
Understand
that games have to be designed |
Write
the Homework in your diary |
Parkway
procedure and Technology Faculty procedure (if first lesson) |
Plenary
activity to be arranged |
all
should produce list of things game has to do |
Standard
drawing equipment, A3 paper |
Research
into three games - computer based, board based, travel game. Analyse using
worksheet |
keywords,
Design Process, Specification Analysis,
"must, should & may" |
Investigation |
Appreciate
the need for a specification |
Get
out last week's homework |
Introduce/revise
the Design Process and explain each part |
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most
should above plus list of places from which information could come |
Example travel
games |
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Starter
activity to be set as appropriate |
Brainstorm
'board games' - key features. Set brief to design a travel game for
Waddingtons - mind map what makes a good travel game |
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some
should above plus identification of a range of existing solutions |
Homework sheet |
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Numeracy, |
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Introduce
need for specification and identify key points. Mind map possible themes for
games. |
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ICT |
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2 of 7 |
Realise
that effective games are composed of a number of well designed parts |
Write
the Homework in your diary |
Review
homework task. Use suitable examples |
Plenary
activity to be arranged |
all
should have disassembled 3 board games |
Standard
drawing equipment, A3 paper |
Apply
survey/questionnaire to 10 people |
keywords,
theme, context, strcuture |
Design Ideas |
Appreciate
that ideas come from good research |
Get
out last week's homework |
Issue
4 board games for pupils to 'dis-asssemble'. Working in groups of 4 pupils
look at game(s) and understand the process. Use worksheets provided to record
key features and improvements |
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most
should have begun to produce suitable ideas |
Example
board games, worksheet and homework survey sheet |
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Appreciate
the need to understand what the public wants |
Starter
activity to be set as appropriate |
Introduce
method for laying out design ideas. Produce game ideas - theme, context,
basic structure, parts, materials, rules. |
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some
should completed fully all tasks |
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Numeracy, |
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Annotate
sketches with - likes, dislikes, improvements |
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ICT, |
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3 of 7 |
Recognise
that good games need a clear structure |
Write
the Homework in your diary |
Review homework
task and explain lesson objectives. |
Plenary
activity to be arranged |
all should produce ideas
for board game. |
Standard
drawing equipment, A3 paper, coloured pencils |
Produce
a 'mood board' covered in imagery and colours suitable for their game ideas |
keywords,
enhance, render, symbols |
Developing ideas |
Be
aware that to get the best idea you need to have a good range of initial
ideas |
Get
out last week's homework |
Develop
design ideas. Refer to specification and to survey results. Game needs to be
simple to play and to manufacture |
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most
should annotate, use suitable colour, more detailed specification |
Worksheet
- landscape drawings |
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Know
how to select the best ideas by referring to the specification |
Starter
activity to be set as appropriate |
Pupils
select and justify chosen idea to partner who questions. All ideas evaluated,
best idea(s) selected and reasons given |
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some
should complete all sketches/notes and produce suitable drawings |
ICT
room booked |
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Numeracy, |
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Understand
that careful development of the final idea prevents time wasted during
manufacture |
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Clear,
careful, accurate scale drawings produced of game board and pieces (if
needed) |
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ICT, Room needs to be booked for the whole class |
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4 of 7 |
Propose
a plan for manufacture |
Write
the Homework in your diary |
Explain
model planning - pupils produce simple plan |
Plenary
activity to be arranged |
all
should sort out the main steps and put them in the right order |
Standard
drawing equipment, A3 paper, colours |
Analysis
of game packaging using clear criteria |
keywords,
quality, modification |
Model Planning |
Understand
how to produce a high quality product through using quality control |
Get
out last week's homework |
Introduce
concept of 'quality control through time planning, key techniques, use of
tools (e.g craft knife), equipment (e.g. stencils) and materials. Full scale
drawings copied and used for manufacture |
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most
should produce a simple step by step plan listing materials and equipment |
Perspective
work/helpsheets |
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Starter
activity to be set as appropriate |
Pupils
(who are ready) begin manufacture of game board |
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some
should follow the plan and identify changes made |
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Numeracy, |
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one
lesson |
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5 of 7 |
Create
and assemble the first stage of the game board |
Write
the Homework in your diary |
Remind
pupils how to use basic cutting equipment correctly. Review checking for
quality and build in as extra notes to model plan |
Plenary
activity to be arranged |
all
should work with materials - level 3 |
All
tools, materials and equipment for model making |
Word
process or write out neatly, the game rules |
keywords,
shape, form, mix |
Model Planning/ Making |
Be
aware that products need good quality presentation |
Get
out last week's homework |
Demonstrate
second stage manufacturing process - use of crayons and/or paints to neatly
colour game board. |
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most
should work with materials - level 3 and 4 |
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Starter
activity to be set as appropriate |
Pupils
plan elements of the game board, the pieces (e.g 'cards', the packaging and
the rules, to be produced using ICT facilities |
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some
should work with materials - level 3, 4 and 5 |
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Numeracy, |
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one lesson |
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6 of 7 |
Comprehend requirements for
assessment |
Write the
Homework in your diary |
Review
folder and manufactured work produced so far. Supply checklist. Pupils order
and assemble folder (including homeworks). Relate all to assessment
structure. Identify key tasks for each pupil related to target |
Plenary
activity to be arranged |
all
should decide best tools and materials for the job |
All
tools, materials and equipment for model making |
Worksheet
based on game package, making use of isometric drawing process |
keywords,
isometric,rendering |
Model Making |
Apply key
words throughout project folder |
Get
out last week's homework |
Continue
manufacturing process. Pupils to observed to assess their decision maing
skills |
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most
should decide on the best finishes for the job |
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Create
game in form that can be played |
Starter
activity to be set as appropriate |
Extension
tasks - manufacture of package 'base' and/or fully rendered isometric darwing
of their final package |
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some
should use past knowledge to help achieve a high level of accuracy |
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Numeracy: |
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ICT, |
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7 of 7 |
Evaluate an
item that has been designed and manufactured |
Write the Homework in your diary |
Feedback assessment. Allow a
short period of time for assembling/completing any outstanding work |
Plenary
activity to be arranged |
all should be
able to explain differences between design and what has been made. |
All
tools, materials and equipment for model making |
Preparation
for next Technology course |
keywords |
Evaluation |
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Get out last
week's homework |
Allow
pupils to play completed board games in pairs/fours. Pupils to take notes
while playing. Rotate through 3/4 games. Class discussion to draw out key
points |
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most
will have written down a list of features that work well or not |
Various
items to aid playing of games e.g. dice |
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Starter
activity to be set as appropriate |
Complete
formal evaluation of own game using writing frame. All folder and model work
assembled, labelled and submitted for assessment |
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some
will have compared their model with proposal and have suggested improvements |
Evaluation
writing frame |
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Numeracy |
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ICT |
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1 of 1 |
Apply ICT
facilities to produce one element of the game |
Write the Homework in your diary |
Move to ICT room. Pupils
produce at least one suitable printout for use with game, based on design
ideas from last week |
Plenary
activity to be arranged |
all should be
able to work with materials - level 3 |
ICT room booked
- seating plan required |
Completion
of any missing homework so far. Extension homework for those targeting level
5 plus - writng frame 'Apply what I know' |
keywords,
quality control, checklist, social needs |
Cover / Extension |
Understand
that products need good quality packaging |
Get out last
week's homework |
Introduce
manufacturing process for packaging. Mind map key elements. Make use of
developed template to produce 'lid' of game |
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most
will work with materials - level 3 and 4 |
Card
packages to demonstrate in assembled and in 'net' form |
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Starter
activity to be set as appropriate |
Pupils
move on to package graphics when board and pieces complete or when 'stop'
arrived at. Re-cap isometric sketching techniques to aid good quality designs |
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some
will work with materials - level 3, 4 and 5 |
Writing
frame for extension homework |
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Numeracy |
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Interim
assessment of work produced so far |
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ICT
room to be booked for the whole class |
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